Game of Ur
0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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Here is a list of all documented variables with links to the class documentation for each member:
M
- m -
mBoard :
GameOfUrModel
mCommonPoolCounters :
GameScoreData
mControllerPath :
PlayerCPURandom
,
PlayerLocal
mControls :
PlayerCPURandom
,
PlayerLocal
mControlsCreated :
UrController
mCost :
PieceType
mCounters :
GameOfUrModel
,
Player
,
PlayerData
mCountersLost :
MoveResultData
mCountersWon :
MoveResultData
mCurrentPlayer :
GameOfUrModel
mDice :
GameOfUrModel
mDisplacedPiece :
MoveResultData
mFlags :
MoveResultData
mGamePhase :
GameOfUrModel
,
GamePhaseData
mGrid :
Board
mIdentity :
GamePieceData
,
Piece
mIsWinner :
PlayerData
mLaunchRoll :
PieceType
mLaunchType :
PieceType
mLocation :
GamePieceData
,
HouseData
,
Piece
mModel :
UrController
mMovedPiece :
MoveResultData
mMoveLocation :
MoveResultData
mName :
PieceType
mNBoardPieces :
PlayerData
mNextCell :
House
mNextCellDirection :
HouseData
mNUnlaunchedPieces :
PlayerData
mNVictoryPieces :
PlayerData
mObserveDiceRollAttempted :
PlayerLocal
mObserveEndTurnAttempted :
PlayerLocal
mObserveMovePieceAttempted :
PlayerLocal
mObserveMovePrompted :
PlayerCPURandom
,
PlayerLocal
mObservePieceLaunchAttempted :
PlayerLocal
mObserveViewSubscribed :
UrController
mObserveViewUpdateCompleted :
UrController
mOccupant :
House
,
HouseData
mOwner :
PieceIdentity
mPieces :
Player
mPlayer :
PlayerData
,
UrPlayerControls
mPlayerOneCounters :
GameScoreData
mPlayerOneVictoryPieces :
GameScoreData
mPlayers :
GameOfUrModel
mPlayerTwoCounters :
GameScoreData
mPlayerTwoVictoryPieces :
GameScoreData
mPreviousResult :
DiceData
mPreviousRoll :
GameOfUrModel
mPrimaryDieDistribution :
Dice
mPrimaryRoll :
Dice
,
DiceData
mRandomDevice :
Dice
,
PlayerCPURandom
mRandomEngine :
Dice
,
PlayerCPURandom
mRegion :
House
,
HouseData
mResultScore :
DiceData
mRole :
Player
,
PlayerData
mRoundPhase :
GameOfUrModel
,
GamePhaseData
mRowLengths :
BoardLocations
mSceneManagerPath :
UrController
mSecondaryRoll :
Dice
,
DiceData
mSigBoardClicked :
BoardLocations
mSigBoardHovered :
BoardLocations
mSigControlInterface :
PlayerLocal
mSigControllerReady :
UrController
mSigDiceUpdated :
UrController
mSigMoveMade :
UrController
mSigMovePrompted :
UrController
mSigPhaseUpdated :
UrController
mSigPlayerUpdated :
UrController
mSigScoreUpdated :
UrController
mSigViewUpdateStarted :
UrController
mState :
Dice
,
DiceData
,
GamePieceData
,
Piece
mTurn :
GamePhaseData
mTurnPhase :
GameOfUrModel
,
GamePhaseData
mType :
House
,
HouseData
,
PieceIdentity
mUrController :
UrPlayerControls
mViewUpdated :
UrController
mWinner :
GamePhaseData
mYesNoDieDistribution :
Dice
Generated on
for Game of Ur by
1.17.0