Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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PlayerData Struct Reference

Data returned by GameOfUrModel when queried about a player. More...

#include <model.hpp>

Public Attributes

PlayerID mPlayer
 The player (A or B) this data is about.
 
RoleID mRole
 The piece set this player is using this game (black or white).
 
bool mIsWinner
 Whether this player is the winner of the game.
 
uint8_t mCounters
 The number of counters currently held by this player.
 
uint8_t mNUnlaunchedPieces
 The number of pieces this player hasn't yet launched.
 
uint8_t mNBoardPieces
 The number of this player's pieces on the board.
 
uint8_t mNVictoryPieces
 The number of this player's pieces which have completed the route.
 

Detailed Description

Data returned by GameOfUrModel when queried about a player.


The documentation for this struct was generated from the following file: