Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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PlayerCPURandom Class Reference

An aspect representing a computer controlled player of the game of ur, which makes its decisions completely randomly. More...

#include <ur_player_cpu_random.hpp>

Inheritance diagram for PlayerCPURandom:
ToyMaker::SimObjectAspect< PlayerCPURandom > ToyMaker::BaseSimObjectAspect ToyMaker::SignalTracker ToyMaker::IActionHandler

Public Member Functions

std::shared_ptr< BaseSimObjectAspect > clone () const override
 A method which must be overridden to specify how a new aspect should be constructed as a copy of this one.
 
- Public Member Functions inherited from ToyMaker::BaseSimObjectAspect
virtual ~BaseSimObjectAspect ()=default
 Destroys this object.
 
virtual void simulationUpdate (uint32_t simStepMillis)
 Overriding this allows an aspect to respond to simulation updates.
 
virtual void variableUpdate (uint32_t variableStepMillis)
 Overriding this allows an aspect to respond to variable updates.
 
bool handleAction (const ActionData &actionData, const ActionDefinition &actionDefinition) override final
 Pipes an action received from the InputManager via our SimObject to all that action's handler methods on this aspect.
 
ViewportNodegetLocalViewport ()
 Returns the closest ancestor viewport to this node, if one exists (which it should, since this shouldn't be called until this aspect is attached to an active SimObject).
 
- Public Member Functions inherited from ToyMaker::SignalTracker
 SignalTracker ()
 Constructs a new SignalTracker object.
 
 SignalTracker (const SignalTracker &other)
 Constructs a new SignalTracker.
 
SignalTrackeroperator= (const SignalTracker &other)
 Copy assignment operator.
 
 SignalTracker (SignalTracker &&other)
 Moves resources from another SignalTracker into this one, invalidating them from the other.
 
SignalTrackeroperator= (SignalTracker &&other)
 Moves resources from another SignalTracker into this one, destroying this tracker's resources in the process.
 
void connect (const std::string &theirSignal, const std::string &ourObserver, SignalTracker &other)
 Method that connects one of this objects SignalObservers to another tracker's Signal.
 

Static Public Member Functions

static std::string getSimObjectAspectTypeName ()
 
static std::shared_ptr< BaseSimObjectAspect > create (const nlohmann::json &jsonAspectProperties)
 

Private Member Functions

void onActivated () override
 Broadcasts its existence to UrController and receives in exchange an instance of UrPlayerControls.
 
void onMovePrompted (GamePhaseData phaseData)
 Callback for an event from GameOfUrController, prompting this player for a new game-related action.
 

Private Attributes

std::string mControllerPath {}
 The path to the game controller this player interfaces with.
 
std::unique_ptr< UrPlayerControlsmControls {}
 The controls object created by the game controller.
 
std::random_device mRandomDevice {}
 The device responsible for providing this class with random numbers.
 
std::default_random_engine mRandomEngine { mRandomDevice() }
 An engine using the random device.
 
ToyMaker::SignalObserver< GamePhaseDatamObserveMovePrompted { *this, "MovePromptedObserved", [this](GamePhaseData phaseData) { this->onMovePrompted(phaseData); }}
 The observer connected with this aspect, responsible for receiving and responding to move prompt events.
 

Additional Inherited Members

- Protected Member Functions inherited from ToyMaker::SimObjectAspect< PlayerCPURandom >
 SimObjectAspect (int explicitlyInitializeMe)
 
- Protected Member Functions inherited from ToyMaker::BaseSimObjectAspect
 BaseSimObjectAspect (const BaseSimObjectAspect &other)=delete
 
 BaseSimObjectAspect (BaseSimObjectAspect &&other)=delete
 
SimObjectgetSimObject ()
 Returns the sim object that this aspect is attached to.
 
template<typename TComponent>
void addComponent (const TComponent &component)
 Adds a component of some type to the underlying entity.
 
template<typename TComponent>
bool hasComponent ()
 Tests whether a component of some specific type is present on the object.
 
template<typename TComponent>
void updateComponent (const TComponent &component)
 Updates the value of a component belonging to this object to a new one.
 
template<typename TComponent>
TComponent getComponent (const float simulationProgress=1.f) const
 Gets the value of a component belonging to this object.
 
template<typename TComponent>
void removeComponent ()
 Removes a component of some type belonging to the underlying SimObject.
 
void addAspect (const nlohmann::json &jsonAspectProperties)
 Adds a new aspect to the underlying SimObject constructed based on its properties in JSON.
 
void addAspect (const BaseSimObjectAspect &aspect)
 Adds a new aspect to the underlying SimObject copied from an already existing aspect.
 
template<typename TSimObjectAspect>
bool hasAspect () const
 Tests whether an aspect of a particular type is attached to the underlying SimObject.
 
bool hasAspect (const std::string &aspectType) const
 Tests whether an aspect of a particular type is attached to the underlying SimObject.
 
template<typename TSimObjectAspect>
TSimObjectAspect & getAspect ()
 Gets an aspect of a particular type belonging to the underlying SimObject.
 
BaseSimObjectAspectgetAspect (const std::string &aspectType)
 Gets (a base class reference to) an aspect of a particular type belonging to the underlying SimObject.
 
template<typename TSimObjectAspect>
void removeAspect ()
 Removes an aspect from the underlying SimObject.
 
void addOrReplaceAspect (const BaseSimObjectAspect &aspect)
 Adds or replaces an aspect on the underlying SimObject with a new aspect constructed as a copy of another.
 
void addOrReplaceAspect (const nlohmann::json &jsonAspectProperties)
 Adds or replaces an aspect on the underlying SimObject with a new aspect constructed from its JSON description.
 
std::weak_ptr< FixedActionBindingdeclareFixedActionBinding (const std::string &context, const std::string &action, std::function< bool(const ActionData &, const ActionDefinition &)>)
 Binds some method (or any function) present on this object to an action generated by the InputManager.
 
EntityID getEntityID () const
 Gets the ID of the ECSWorld Entity belonging to our SimObject.
 
std::weak_ptr< ECSWorldgetWorld () const
 Gets a weak reference to the ECSWorld to which our SimObject's entity belongs.
 
- Static Protected Member Functions inherited from ToyMaker::BaseSimObjectAspect
template<typename TSimObjectAspectDerived>
static void registerAspect ()
 Registers an implementation of an aspect with the SimSystem.
 

Detailed Description

An aspect representing a computer controlled player of the game of ur, which makes its decisions completely randomly.

Member Function Documentation

◆ clone()

std::shared_ptr< ToyMaker::BaseSimObjectAspect > PlayerCPURandom::clone ( ) const
overridevirtual

A method which must be overridden to specify how a new aspect should be constructed as a copy of this one.

Returns
std::shared_ptr<BaseSimObjectAspect> The newly constructed aspect.

Implements ToyMaker::BaseSimObjectAspect.

◆ onActivated()

void PlayerCPURandom::onActivated ( )
overrideprivatevirtual

Broadcasts its existence to UrController and receives in exchange an instance of UrPlayerControls.

Reimplemented from ToyMaker::BaseSimObjectAspect.

◆ onMovePrompted()

void PlayerCPURandom::onMovePrompted ( GamePhaseData phaseData)
private

Callback for an event from GameOfUrController, prompting this player for a new game-related action.

Parameters
phaseData

Member Data Documentation

◆ mControls

std::unique_ptr<UrPlayerControls> PlayerCPURandom::mControls {}
private

The controls object created by the game controller.

Provides the interface through which this player is able to interact with the (data model representation of the) game.


The documentation for this class was generated from the following files: