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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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Data returned by GameOfUrModel when queried about the current phase of the game. More...
#include <model.hpp>
Public Attributes | |
| GamePhase | mGamePhase |
| The current high level phase of the game. | |
| RoundPhase | mRoundPhase |
| The part of the round the game is currently in. | |
| TurnPhase | mTurnPhase |
| The part of the turn the game is currently in. | |
| PlayerID | mTurn |
| The player whose turn it is, presently. | |
| RoleID | mWinner |
| The role, black or white, of the winner of the game (when the game has ended). | |
Data returned by GameOfUrModel when queried about the current phase of the game.
| RoundPhase GamePhaseData::mRoundPhase |
The part of the round the game is currently in.
The end of every second turn is considered the end of a round.