Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
|
Data uniquely identifying a piece used in the game. More...
#include <piece.hpp>
Public Attributes | |
PieceTypeID | mType |
The type of the piece. | |
RoleID | mOwner |
The set to which this piece belongs. | |
Data uniquely identifying a piece used in the game.
If PieceIdentity::mOwner has a value of RoleID::NA, this PieceIdentity should be treated as null.