Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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PieceIdentity Struct Reference

Data uniquely identifying a piece used in the game. More...

#include <piece.hpp>

Public Attributes

PieceTypeID mType
 The type of the piece.
 
RoleID mOwner
 The set to which this piece belongs.
 

Detailed Description

Data uniquely identifying a piece used in the game.

If PieceIdentity::mOwner has a value of RoleID::NA, this PieceIdentity should be treated as null.


The documentation for this struct was generated from the following file: