Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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A struct containing information about a piece, including its name and information. More...
#include <piece_type.hpp>
Public Types | |
enum | LaunchType { ONE_BEFORE_ROSETTE , SAME_AS_LAUNCH_ROLL } |
The way a piece of some type can be launched. | |
Public Attributes | |
std::string | mName |
The name of this type of piece, for display. | |
uint8_t | mLaunchRoll |
The roll required in order to launch this type of piece. | |
LaunchType | mLaunchType |
The type of launch action applicable to this piece. | |
uint8_t | mCost |
The number of counters won or lost depending on whether or not this piece succeeds in landing on a rosette house. | |
A struct containing information about a piece, including its name and information.