Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
|
Definition of the aspect class representing a player playing the Game of Ur locally. More...
#include <ur_player_local.hpp>
Public Member Functions | |
std::shared_ptr< BaseSimObjectAspect > | clone () const override |
A method which must be overridden to specify how a new aspect should be constructed as a copy of this one. | |
![]() | |
virtual | ~BaseSimObjectAspect ()=default |
Destroys this object. | |
virtual void | simulationUpdate (uint32_t simStepMillis) |
Overriding this allows an aspect to respond to simulation updates. | |
virtual void | variableUpdate (uint32_t variableStepMillis) |
Overriding this allows an aspect to respond to variable updates. | |
bool | handleAction (const ActionData &actionData, const ActionDefinition &actionDefinition) override final |
Pipes an action received from the InputManager via our SimObject to all that action's handler methods on this aspect. | |
ViewportNode & | getLocalViewport () |
Returns the closest ancestor viewport to this node, if one exists (which it should, since this shouldn't be called until this aspect is attached to an active SimObject). | |
![]() | |
SignalTracker () | |
Constructs a new SignalTracker object. | |
SignalTracker (const SignalTracker &other) | |
Constructs a new SignalTracker. | |
SignalTracker & | operator= (const SignalTracker &other) |
Copy assignment operator. | |
SignalTracker (SignalTracker &&other) | |
Moves resources from another SignalTracker into this one, invalidating them from the other. | |
SignalTracker & | operator= (SignalTracker &&other) |
Moves resources from another SignalTracker into this one, destroying this tracker's resources in the process. | |
void | connect (const std::string &theirSignal, const std::string &ourObserver, SignalTracker &other) |
Method that connects one of this objects SignalObservers to another tracker's Signal. | |
Static Public Member Functions | |
static std::string | getSimObjectAspectTypeName () |
static std::shared_ptr< BaseSimObjectAspect > | create (const nlohmann::json &jsonAspectProperties) |
Public Attributes | |
ToyMaker::SignalObserver< GamePhaseData > | mObserveMovePrompted |
Observer of prompt move events generated by the game's UrController. | |
ToyMaker::SignalObserver< PieceTypeID, glm::u8vec2 > | mObservePieceLaunchAttempted |
Observer of the launch piece event generated by the game's UI layer. | |
ToyMaker::SignalObserver< PieceIdentity > | mObserveMovePieceAttempted |
Observer of the move piece event, generated by the game's 3D scene layer. | |
ToyMaker::SignalObserver | mObserveEndTurnAttempted |
Observer of the end turn event, generated by the game's UI layer. | |
ToyMaker::SignalObserver | mObserveDiceRollAttempted |
Observerr of the dice roll event, generated by the game's UI layer. | |
ToyMaker::Signal< PlayerID > | mSigControlInterface {*this, "ControlInterface"} |
Signal emitted when this player has been prompted for an action, and should take control of the UI and 3D scene of the game. | |
Private Member Functions | |
void | onActivated () override |
Prompts UrController to create and hand over controls that this player can then use to interact with (the data model of) the game. | |
void | onLaunchPieceAttempted (PieceTypeID pieceType, glm::u8vec2 location) |
Attempts to launch a game piece to some location. | |
void | onNextTurnAttempted () |
Attempts to advance the game by a turn, ending the current turn. | |
void | onDiceRollAttempted () |
Attempts to roll the dice. | |
void | onMoveBoardPieceAttempted (PieceIdentity piece) |
Attempts to move a piece situated somewhere on the board to a new location based on the current dice state. | |
void | onMovePrompted (GamePhaseData phaseData) |
Callback issued by UrController when this player is required to take action. | |
Private Attributes | |
std::string | mControllerPath {} |
The path to the UrController in this scene, from which this aspect will receive its game controls. | |
std::unique_ptr< UrPlayerControls > | mControls {} |
The controls returned by UrController, used to interact with the game data model. | |
Additional Inherited Members | |
![]() | |
SimObjectAspect (int explicitlyInitializeMe) | |
![]() | |
BaseSimObjectAspect (const BaseSimObjectAspect &other)=delete | |
BaseSimObjectAspect (BaseSimObjectAspect &&other)=delete | |
SimObject & | getSimObject () |
Returns the sim object that this aspect is attached to. | |
template<typename TComponent> | |
void | addComponent (const TComponent &component) |
Adds a component of some type to the underlying entity. | |
template<typename TComponent> | |
bool | hasComponent () |
Tests whether a component of some specific type is present on the object. | |
template<typename TComponent> | |
void | updateComponent (const TComponent &component) |
Updates the value of a component belonging to this object to a new one. | |
template<typename TComponent> | |
TComponent | getComponent (const float simulationProgress=1.f) const |
Gets the value of a component belonging to this object. | |
template<typename TComponent> | |
void | removeComponent () |
Removes a component of some type belonging to the underlying SimObject. | |
void | addAspect (const nlohmann::json &jsonAspectProperties) |
Adds a new aspect to the underlying SimObject constructed based on its properties in JSON. | |
void | addAspect (const BaseSimObjectAspect &aspect) |
Adds a new aspect to the underlying SimObject copied from an already existing aspect. | |
template<typename TSimObjectAspect> | |
bool | hasAspect () const |
Tests whether an aspect of a particular type is attached to the underlying SimObject. | |
bool | hasAspect (const std::string &aspectType) const |
Tests whether an aspect of a particular type is attached to the underlying SimObject. | |
template<typename TSimObjectAspect> | |
TSimObjectAspect & | getAspect () |
Gets an aspect of a particular type belonging to the underlying SimObject. | |
BaseSimObjectAspect & | getAspect (const std::string &aspectType) |
Gets (a base class reference to) an aspect of a particular type belonging to the underlying SimObject. | |
template<typename TSimObjectAspect> | |
void | removeAspect () |
Removes an aspect from the underlying SimObject. | |
void | addOrReplaceAspect (const BaseSimObjectAspect &aspect) |
Adds or replaces an aspect on the underlying SimObject with a new aspect constructed as a copy of another. | |
void | addOrReplaceAspect (const nlohmann::json &jsonAspectProperties) |
Adds or replaces an aspect on the underlying SimObject with a new aspect constructed from its JSON description. | |
std::weak_ptr< FixedActionBinding > | declareFixedActionBinding (const std::string &context, const std::string &action, std::function< bool(const ActionData &, const ActionDefinition &)>) |
Binds some method (or any function) present on this object to an action generated by the InputManager. | |
EntityID | getEntityID () const |
Gets the ID of the ECSWorld Entity belonging to our SimObject. | |
std::weak_ptr< ECSWorld > | getWorld () const |
Gets a weak reference to the ECSWorld to which our SimObject's entity belongs. | |
![]() | |
template<typename TSimObjectAspectDerived> | |
static void | registerAspect () |
Registers an implementation of an aspect with the SimSystem. | |
Definition of the aspect class representing a player playing the Game of Ur locally.
This player uses this application's UI and input system to interact with the game data model.
|
overridevirtual |
A method which must be overridden to specify how a new aspect should be constructed as a copy of this one.
Implements ToyMaker::BaseSimObjectAspect.
|
overrideprivatevirtual |
Prompts UrController to create and hand over controls that this player can then use to interact with (the data model of) the game.
Reimplemented from ToyMaker::BaseSimObjectAspect.
|
private |
Attempts to launch a game piece to some location.
pieceType | The type of piece being launched. |
location | The location to which the piece should be launched. |
|
private |
Attempts to move a piece situated somewhere on the board to a new location based on the current dice state.
piece | The piece to be moved. |
|
private |
Callback issued by UrController when this player is required to take action.
phaseData | The current phase of the game. |
ToyMaker::SignalObserver PlayerLocal::mObserveDiceRollAttempted |
Observerr of the dice roll event, generated by the game's UI layer.
ToyMaker::SignalObserver PlayerLocal::mObserveEndTurnAttempted |
Observer of the end turn event, generated by the game's UI layer.
ToyMaker::SignalObserver<PieceIdentity> PlayerLocal::mObserveMovePieceAttempted |
Observer of the move piece event, generated by the game's 3D scene layer.
ToyMaker::SignalObserver<GamePhaseData> PlayerLocal::mObserveMovePrompted |
Observer of prompt move events generated by the game's UrController.
ToyMaker::SignalObserver<PieceTypeID, glm::u8vec2> PlayerLocal::mObservePieceLaunchAttempted |
Observer of the launch piece event generated by the game's UI layer.