Here is a list of all documented class members with links to the class documentation for each member:
- m -
- mBoard : GameOfUrModel
- mCommonPoolCounters : GameScoreData
- mControllerPath : PlayerCPURandom, PlayerLocal
- mControls : PlayerCPURandom, PlayerLocal
- mControlsCreated : UrController
- mCost : PieceType
- mCounters : GameOfUrModel, Player, PlayerData
- mCountersLost : MoveResultData
- mCountersWon : MoveResultData
- mCurrentPlayer : GameOfUrModel
- mDice : GameOfUrModel
- mDisplacedPiece : MoveResultData
- mFlags : MoveResultData
- mGamePhase : GameOfUrModel, GamePhaseData
- mGrid : Board
- mIdentity : GamePieceData, Piece
- mIsWinner : PlayerData
- mLaunchRoll : PieceType
- mLaunchType : PieceType
- mLocation : GamePieceData, HouseData, Piece
- mModel : UrController
- mMovedPiece : MoveResultData
- mName : PieceType
- mNBoardPieces : PlayerData
- mNextCell : House
- mNextCellDirection : HouseData
- mNUnlaunchedPieces : PlayerData
- mNVictoryPieces : PlayerData
- mObserveDiceRollAttempted : PlayerLocal
- mObserveEndTurnAttempted : PlayerLocal
- mObserveMovePieceAttempted : PlayerLocal
- mObserveMovePrompted : PlayerCPURandom, PlayerLocal
- mObservePieceLaunchAttempted : PlayerLocal
- mObserveViewSubscribed : UrController
- mObserveViewUpdateCompleted : UrController
- mOccupant : House, HouseData
- move() : Board, House
- moveDisplacesOpponent() : Board
- movePassesRosette() : Board
- movePiece() : GameOfUrModel
- mOwner : PieceIdentity
- mPieces : Player
- mPlayer : PlayerData, UrPlayerControls
- mPlayerOneCounters : GameScoreData
- mPlayerOneVictoryPieces : GameScoreData
- mPlayers : GameOfUrModel
- mPlayerTwoCounters : GameScoreData
- mPlayerTwoVictoryPieces : GameScoreData
- mPreviousResult : DiceData
- mPreviousRoll : GameOfUrModel
- mPrimaryDieDistribution : Dice
- mPrimaryRoll : Dice, DiceData
- mRandomDevice : Dice, PlayerCPURandom
- mRandomEngine : Dice, PlayerCPURandom
- mRegion : House, HouseData
- mResultScore : DiceData
- mRole : Player, PlayerData
- mRoundPhase : GameOfUrModel, GamePhaseData
- mRowLengths : BoardLocations
- mSceneManagerPath : UrController
- mSecondaryRoll : Dice, DiceData
- mSigBoardClicked : BoardLocations
- mSigControlInterface : PlayerLocal
- mSigControllerReady : UrController
- mSigDiceUpdated : UrController
- mSigMoveMade : UrController
- mSigMovePrompted : UrController
- mSigPhaseUpdated : UrController
- mSigPlayerUpdated : UrController
- mSigScoreUpdated : UrController
- mSigViewUpdateStarted : UrController
- mState : Dice, DiceData, GamePieceData, Piece
- mTurn : GamePhaseData
- mTurnPhase : GameOfUrModel, GamePhaseData
- mType : House, HouseData, PieceIdentity
- mUrController : UrPlayerControls
- mViewUpdated : UrController
- mWinner : GamePhaseData
- mYesNoDieDistribution : Dice