Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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app Directory Reference

Directories

 game_of_ur_data
 

Files

 board_locations.hpp
 Contains the class responsible for mapping locations on the 3D game board model to their equivalent coordinates in the data model.
 
 interface_pointer_callback.hpp
 Contains classes that serve as interfaces for sim objects that wish to respond to click events.
 
 nine_slice_panel.hpp
 Contains class defining this project's implementation of nine-slice (or nine-region) resizable panels.
 
 query_click.hpp
 Contains the QueryClick class definition, responsible for calling pointer click callbacks for objects in its world that support it.
 
 render_debug_viewer.hpp
 Contains an aspect class used to log window events and change the debug texture rendered to the viewport it manages.
 
 ui_button.hpp
 Contains the class representation of UI buttons used in this project.
 
 ui_image.hpp
 Contains the definition of the aspect responsible for the model-texture combo for displaying an image from a file.
 
 ui_panel.hpp
 Contains the class responsible for managing, configuring, and displaying a NineSlicePanel resource.
 
 ui_text.hpp
 Contains the definition for UIText, responsible for rendering text textures.
 
 ur_controller.hpp
 Contains the class definition for UrController, the aspect responsible for managing and reporting the state of the game.
 
 ur_look_at_board.hpp
 Contains a utility class for centering the game camera in the 3D scene on the game board object.
 
 ur_player_cpu_random.hpp
 Contains the class definition of the CPU player controller.
 
 ur_player_local.hpp
 Contains the class definition for PlayerLocal, representing a player using this application's UI and input to generate game events.
 
 ur_records.hpp
 Contains aspect class definition for the records save system.
 
 ur_scene_manager.hpp
 Contains the definition for the class responsible for transitioning between scenes/views available in the game.
 
 ur_scene_view.hpp
 Contains the definition of the class representing and controlling the 3D scene in which the game is played.
 
 ur_ui_navigation.hpp
 Contains the class definition for the aspect which informs the UrSceneManager that a scene change is required upon receiving a corresponding UI event.
 
 ur_ui_records_browser.hpp
 Contains the definition for the aspect class responsible for displaying records for previously completed games.
 
 ur_ui_tutorials_browser.hpp
 Contains the class definition for the aspect responsible for loading and displaying tutorial content.
 
 ur_ui_version.hpp
 Contains the definition for the class responsible for displaying the game version text on the main menu of the game.
 
 ur_ui_view.hpp
 Contains the definition of the class responsible for managing and displaying the UI layer of the game scene.