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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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Directories | |
| game_of_ur_data | |
Files | |
| board_locations.hpp | |
| Contains the class responsible for mapping locations on the 3D game board model to their equivalent coordinates in the data model. | |
| ur_controller.hpp | |
| Contains the class definition for UrController, the aspect responsible for managing and reporting the state of the game. | |
| ur_look_at_board.hpp | |
| Contains a utility class for centering the game camera in the 3D scene on the game board object. | |
| ur_player_cpu_random.hpp | |
| Contains the class definition of the CPU player controller. | |
| ur_player_local.hpp | |
| Contains the class definition for PlayerLocal, representing a player using this application's UI and input to generate game events. | |
| ur_records.hpp | |
| Contains aspect class definition for the records save system. | |
| ur_scene_manager.hpp | |
| Contains the definition for the class responsible for transitioning between scenes/views available in the game. | |
| ur_scene_view.hpp | |
| Contains the definition of the class representing and controlling the 3D scene in which the game is played. | |
| ur_ui_navigation.hpp | |
| Contains the class definition for the aspect which informs the UrSceneManager that a scene change is required upon receiving a corresponding UI event. | |
| ur_ui_records_browser.hpp | |
| Contains the definition for the aspect class responsible for displaying records for previously completed games. | |
| ur_ui_tutorials_browser.hpp | |
| Contains the class definition for the aspect responsible for loading and displaying tutorial content. | |
| ur_ui_version.hpp | |
| Contains the definition for the class responsible for displaying the game version text on the main menu of the game. | |
| ur_ui_view.hpp | |
| Contains the definition of the class responsible for managing and displaying the UI layer of the game scene. | |