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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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Contains the class responsible for mapping locations on the 3D game board model to their equivalent coordinates in the data model. More...
#include <toymaker/engine/sim_system.hpp>#include <toymaker/builtins/interface_pointer_callback.hpp>#include "game_of_ur_data/house.hpp"Go to the source code of this file.
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| class | BoardLocations |
| The aspect responsible for mapping points on the 3D game board to their equivalent coordinates on the game board data model. More... | |
Contains the class responsible for mapping locations on the 3D game board model to their equivalent coordinates in the data model.