Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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Contains the class responsible for mapping locations on the 3D game board model to their equivalent coordinates in the data model. More...
#include "toymaker/sim_system.hpp"
#include "interface_pointer_callback.hpp"
#include "game_of_ur_data/house.hpp"
Go to the source code of this file.
Classes | |
class | BoardLocations |
The aspect responsible for mapping points on the 3D game board to their equivalent coordinates on the game board data model. More... | |
Contains the class responsible for mapping locations on the 3D game board model to their equivalent coordinates in the data model.