Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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ur_controller.hpp File Reference

Contains the class definition for UrController, the aspect responsible for managing and reporting the state of the game. More...

#include <glm/gtx/string_cast.hpp>
#include "toymaker/sim_system.hpp"
#include "game_of_ur_data/model.hpp"

Go to the source code of this file.

Classes

class  UrController
 The class responsible for managing and reporting the state of the game. It owns its own instance of GameOfUrModel, and acts as the interface between it and engine-specific objects. More...
 
class  UrPlayerControls
 The definition for the object that acts as the interface between the game controller and any systems or objects interested in interacting with it. More...
 

Detailed Description

Contains the class definition for UrController, the aspect responsible for managing and reporting the state of the game.

Author
Zoheb Shujauddin (zoheb.nosp@m.2424.nosp@m.@gmai.nosp@m.l.co.nosp@m.m)
Version
0.3.2
Date
2025-09-13