Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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Contains the class definition for UrController, the aspect responsible for managing and reporting the state of the game. More...
#include <glm/gtx/string_cast.hpp>
#include "toymaker/sim_system.hpp"
#include "game_of_ur_data/model.hpp"
Go to the source code of this file.
Classes | |
class | UrController |
The class responsible for managing and reporting the state of the game. It owns its own instance of GameOfUrModel, and acts as the interface between it and engine-specific objects. More... | |
class | UrPlayerControls |
The definition for the object that acts as the interface between the game controller and any systems or objects interested in interacting with it. More... | |
Contains the class definition for UrController, the aspect responsible for managing and reporting the state of the game.