Game of Ur
0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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ur_look_at_board.hpp
Go to the documentation of this file.
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#ifndef ZOAPPLOOKATBOARD_H
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#define ZOAPPLOOKATBOARD_H
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#include <toymaker/engine/sim_system.hpp>
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class
UrLookAtBoard:
public
ToyMaker::SimObjectAspect<UrLookAtBoard> {
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public
:
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UrLookAtBoard() : SimObjectAspect<UrLookAtBoard>{0} {}
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inline
static
std::string getSimObjectAspectTypeName() {
return
"UrLookAtBoard"
; }
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static
std::shared_ptr<ToyMaker::BaseSimObjectAspect> create(
const
nlohmann::json& jsonAspectProperties);
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std::shared_ptr<ToyMaker::BaseSimObjectAspect> clone()
const override
;
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private
:
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glm::vec3 mOffset { 0.f, 1.f, 2.f };
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void
onActivated()
override
;
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};
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#endif
src
app
ur_look_at_board.hpp
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