Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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Contains the class definition for the aspect which informs the UrSceneManager that a scene change is required upon receiving a corresponding UI event. More...
#include <glm/gtx/string_cast.hpp>
#include "toymaker/sim_system.hpp"
Go to the source code of this file.
Classes | |
class | UrUINavigation |
The aspect class responsible for connecting the UI in the current scene with the game scene manager. Responds to navigation UI events with scene changes. More... | |
Contains the class definition for the aspect which informs the UrSceneManager that a scene change is required upon receiving a corresponding UI event.