Game of Ur
0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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Here is a list of all documented class members with links to the class documentation for each member:
A
B
C
D
E
F
G
H
I
L
M
O
P
R
S
T
U
V
- o -
onActivated() :
PlayerCPURandom
,
PlayerLocal
,
UrController
onDiceRollAttempted() :
PlayerLocal
,
UrController
onLaunchPieceAttempted() :
PlayerLocal
,
UrController
onMoveBoardPieceAttempted() :
PlayerLocal
,
UrController
onMovePrompted() :
PlayerCPURandom
,
PlayerLocal
onNextTurnAttempted() :
PlayerLocal
,
UrController
onPointerEnter() :
BoardLocations
onPointerHover() :
BoardLocations
onPointerLeave() :
BoardLocations
onPointerLeftClick() :
BoardLocations
onPointerLeftRelease() :
BoardLocations
onViewSubscribed() :
UrController
onViewUpdatesCompleted() :
UrController
operator=() :
GameOfUrModel
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for Game of Ur by
1.17.0