Here is a list of all documented class members with links to the class documentation for each member:
- r -
- RangeMapperLinear() : ToyMaker::RangeMapperLinear
- rayFromClickCoordinates() : QueryClick
- RBO() : ToyMaker::RBO
- rebuildOctree() : ToyMaker::SpatialQuerySystem
- recomputeChildNameIndexMapping() : ToyMaker::SceneNodeCore
- recomputeObjectBounds() : ToyMaker::SpatialQuerySystem::LightBoundsComputeSystem, ToyMaker::SpatialQuerySystem::StaticModelBoundsComputeSystem
- recomputeTexture() : UIButton, UIImage, UIPanel, UIText
- refreshWindowProperties() : ToyMaker::WindowContext
- Region : House
- registerAction() : ToyMaker::ActionContext, ToyMaker::InputManager
- registerActionContext() : ToyMaker::InputManager
- registerActionHandler() : ToyMaker::ActionDispatch
- registerAspect() : ToyMaker::BaseSimObjectAspect, ToyMaker::SimSystem
- registerComponentArray() : ToyMaker::ComponentManager
- registerComponentTypes() : ToyMaker::ECSWorld
- registerDomainCamera() : ToyMaker::ViewportNode
- registerFactory() : ToyMaker::ResourceDatabase
- RegisterFloatProperty() : ToyMaker::Material
- registerInputBind() : ToyMaker::ActionContext, ToyMaker::InputManager
- registerInputCombo() : ToyMaker::InputManager
- RegisterIntProperty() : ToyMaker::Material
- registerObserver() : ToyMaker::ISignal, ToyMaker::Signal< TArgs >, ToyMaker::Signal_< TArgs >
- RegisterResource() : ToyMaker::IResource
- RegisterResourceConstructor() : ToyMaker::IResourceConstructor
- registerResourceConstructor() : ToyMaker::ResourceDatabase
- registerSelf() : ToyMaker::Resource< TDerived >, ToyMaker::ResourceConstructor< TResource, TResourceFactoryMethod >, ToyMaker::SimObjectAspect< TSimObjectAspectDerived >, ToyMaker::System< TSystemDerived, std::tuple< TListenedForComponents... >, std::tuple< TRequiredComponents... > >
- registerSystem() : ToyMaker::ECSWorld, ToyMaker::SystemManager
- RegisterTextureHandleProperty() : ToyMaker::Material
- RegisterVec2Property() : ToyMaker::Material
- RegisterVec4Property() : ToyMaker::Material
- releaseResource() : ToyMaker::Framebuffer, ToyMaker::Material, ToyMaker::ShaderProgram, ToyMaker::StaticMesh, ToyMaker::StaticModel, ToyMaker::Texture
- relocateEntity() : ToyMaker::ECSWorld
- removeAspect() : ToyMaker::BaseSimObjectAspect, ToyMaker::SimObject
- removeChildren() : ToyMaker::SceneNodeCore
- removeComponent() : ToyMaker::BaseComponentArray, ToyMaker::BaseSimObjectAspect, ToyMaker::ComponentArray< TComponent >, ToyMaker::ComponentManager, ToyMaker::ECSWorld, ToyMaker::Entity, ToyMaker::SceneNodeCore
- removeComponentsAll() : ToyMaker::ECSWorld
- removeEntity() : ToyMaker::BaseSystem, ToyMaker::Octree, ToyMaker::OctreeNode
- removeNode() : ToyMaker::SceneNodeCore, ToyMaker::SceneSystem
- removeRenderSource() : ToyMaker::RenderSet, ToyMaker::RenderSystem
- removeRenderTarget() : ToyMaker::BaseOffscreenRenderStage
- render() : ToyMaker::SceneSystem, ToyMaker::ViewportNode
- render_() : ToyMaker::ViewportNode
- renderNextTexture() : ToyMaker::RenderSet, ToyMaker::RenderSystem
- RenderSystem() : ToyMaker::RenderSystem
- renderText() : ToyMaker::TextFont
- renderTextArea() : ToyMaker::TextFont
- renderToScreen() : ToyMaker::RenderSystem
- RenderType : ToyMaker::RenderSet, ToyMaker::ViewportNode::RenderConfiguration
- requestDimensions() : ToyMaker::ViewportNode
- reset() : Dice, GameOfUrModel
- resetActionData() : ToyMaker::ActionContext
- resetObserver() : ToyMaker::SignalObserver< TArgs >
- resetSignal() : ToyMaker::Signal< TArgs >
- resize() : ToyMaker::RBO
- ResizeMode : ToyMaker::ViewportNode::RenderConfiguration
- ResizeType : ToyMaker::ViewportNode::RenderConfiguration
- Resource() : ToyMaker::Resource< TDerived >
- ResourceConstructor() : ToyMaker::ResourceConstructor< TResource, TResourceFactoryMethod >
- ResourceDatabase() : ToyMaker::ResourceDatabase
- ResourceFactory() : ToyMaker::ResourceFactory< TResource >
- restore() : ToyMaker::WindowContext
- roll() : Dice
- rollDice() : GameOfUrModel