Game of Ur
0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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Here is a list of all documented class members with links to the class documentation for each member:
A
B
C
D
E
F
G
H
I
L
M
O
P
R
S
T
U
V
- g -
GameOfUrModel() :
GameOfUrModel
getAllPossibleMoves() :
GameOfUrModel
getBoardMoveData() :
GameOfUrModel
getCurrentPhase() :
GameOfUrModel
getCurrentPlayer() :
GameOfUrModel
getDiceData() :
GameOfUrModel
getHouseData() :
GameOfUrModel
getIdentity() :
Piece
getLaunchMoveData() :
GameOfUrModel
getLaunchPosition() :
Board
getLaunchPositions() :
Board
,
GameOfUrModel
getLocation() :
Piece
getModel() :
UrController
,
UrPlayerControls
getMoveData() :
GameOfUrModel
getNCounters() :
GameOfUrModel
,
Player
getNextCellDirection() :
Board
,
House
getNPieces() :
Player
getOccupant() :
Board
,
House
getOccupantReference() :
Board
,
House
getOwner() :
Piece
getPiece() :
GameOfUrModel
,
Player
getPieceData() :
GameOfUrModel
getPlayer() :
GameOfUrModel
,
UrPlayerControls
getPlayerData() :
GameOfUrModel
getPrimaryRoll() :
Dice
getRegion() :
Board
,
House
getResult() :
Dice
getRole() :
GameOfUrModel
,
Player
getScore() :
GameOfUrModel
getSecondaryRoll() :
Dice
getSimObjectAspectTypeName() :
BoardLocations
,
UrController
getState() :
Dice
,
Piece
getType() :
Board
,
House
,
Piece
getUnlaunchedPieceTypes() :
GameOfUrModel
getWinner() :
GameOfUrModel
gridIndicesToBoardPoint() :
BoardLocations
Generated on
for Game of Ur by
1.17.0