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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for PlayerLocal, including all inherited members.
| clone() const override (defined in PlayerLocal) | PlayerLocal | |
| create(const nlohmann::json &jsonAspectProperties) (defined in PlayerLocal) | PlayerLocal | static |
| getSimObjectAspectTypeName() (defined in PlayerLocal) | PlayerLocal | inlinestatic |
| mControllerPath | PlayerLocal | private |
| mControls | PlayerLocal | private |
| mObserveDiceRollAttempted | PlayerLocal | |
| mObserveEndTurnAttempted | PlayerLocal | |
| mObserveMovePieceAttempted | PlayerLocal | |
| mObserveMovePrompted | PlayerLocal | |
| mObservePieceLaunchAttempted | PlayerLocal | |
| mSigControlInterface | PlayerLocal | |
| onActivated() override | PlayerLocal | private |
| onDiceRollAttempted() | PlayerLocal | private |
| onLaunchPieceAttempted(PieceTypeID pieceType, glm::u8vec2 location) | PlayerLocal | private |
| onMoveBoardPieceAttempted(PieceIdentity piece) | PlayerLocal | private |
| onMovePrompted(GamePhaseData phaseData) | PlayerLocal | private |
| onNextTurnAttempted() | PlayerLocal | private |
| PlayerLocal() (defined in PlayerLocal) | PlayerLocal | inline |