Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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PlayerLocal Member List

This is the complete list of members for PlayerLocal, including all inherited members.

clone() const override (defined in PlayerLocal)PlayerLocal
create(const nlohmann::json &jsonAspectProperties) (defined in PlayerLocal)PlayerLocalstatic
getSimObjectAspectTypeName() (defined in PlayerLocal)PlayerLocalinlinestatic
mControllerPathPlayerLocalprivate
mControlsPlayerLocalprivate
mObserveDiceRollAttemptedPlayerLocal
mObserveEndTurnAttemptedPlayerLocal
mObserveMovePieceAttemptedPlayerLocal
mObserveMovePromptedPlayerLocal
mObservePieceLaunchAttemptedPlayerLocal
mSigControlInterfacePlayerLocal
onActivated() overridePlayerLocalprivate
onDiceRollAttempted()PlayerLocalprivate
onLaunchPieceAttempted(PieceTypeID pieceType, glm::u8vec2 location)PlayerLocalprivate
onMoveBoardPieceAttempted(PieceIdentity piece)PlayerLocalprivate
onMovePrompted(GamePhaseData phaseData)PlayerLocalprivate
onNextTurnAttempted()PlayerLocalprivate
PlayerLocal() (defined in PlayerLocal)PlayerLocalinline