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| class | UrController |
| | The class responsible for managing and reporting the state of the game. It owns its own instance of GameOfUrModel, and acts as the interface between it and engine-specific objects. More...
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| class | UrPlayerControls |
| | The definition for the object that acts as the interface between the game controller and any systems or objects interested in interacting with it. More...
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| class | PlayerCPURandom |
| | An aspect representing a computer controlled player of the game of ur, which makes its decisions completely randomly. More...
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| class | PlayerLocal |
| | Definition of the aspect class representing a player playing the Game of Ur locally. More...
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| struct | GameRecord |
| | The details of a single completed game. More...
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| class | UrRecords |
| | Class responsible for loading, validating, and storing records of all completed games played on this platform. More...
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| class | UrSceneManager |
| | The aspect class responsible for transitioning between the scenes availabe in the game. More...
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