Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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Contains classes used to construct some common procedurally generated meshes and models. More...
#include <memory>
#include <nlohmann/json.hpp>
#include "core/resource_database.hpp"
#include "mesh.hpp"
#include "model.hpp"
Go to the source code of this file.
Classes | |
class | ToyMaker::StaticMeshSphereLatLong |
Mesh constructor that creates a spherical mesh using a latitude-longitude method. More... | |
class | ToyMaker::StaticMeshRectangleDimensions |
Constructs a rectangle mesh based on its dimensions. More... | |
class | ToyMaker::StaticMeshCuboidDimensions |
Constructs a cuboid mesh based on its dimensions. More... | |
class | ToyMaker::StaticModelSphereLatLong |
Constructs a sphere model using the latitude-longitude method. More... | |
class | ToyMaker::StaticModelRectangleDimensions |
Constructs a rectangle mesh using the latitude-longitude method. More... | |
class | ToyMaker::StaticModelCuboidDimensions |
Constructs a cuboid mesh based on its dimensions. More... | |
Namespaces | |
namespace | ToyMaker |
Namespace containing all class definitions and functions related to the ToyMaker engine. | |
Contains classes used to construct some common procedurally generated meshes and models.