Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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Contains classes used to construct some common procedurally generated meshes and models. More...

#include <memory>
#include <nlohmann/json.hpp>
#include "core/resource_database.hpp"
#include "mesh.hpp"
#include "model.hpp"

Go to the source code of this file.

Classes

class  ToyMaker::StaticMeshSphereLatLong
 Mesh constructor that creates a spherical mesh using a latitude-longitude method. More...
 
class  ToyMaker::StaticMeshRectangleDimensions
 Constructs a rectangle mesh based on its dimensions. More...
 
class  ToyMaker::StaticMeshCuboidDimensions
 Constructs a cuboid mesh based on its dimensions. More...
 
class  ToyMaker::StaticModelSphereLatLong
 Constructs a sphere model using the latitude-longitude method. More...
 
class  ToyMaker::StaticModelRectangleDimensions
 Constructs a rectangle mesh using the latitude-longitude method. More...
 
class  ToyMaker::StaticModelCuboidDimensions
 Constructs a cuboid mesh based on its dimensions. More...
 

Namespaces

namespace  ToyMaker
 Namespace containing all class definitions and functions related to the ToyMaker engine.
 

Detailed Description

Contains classes used to construct some common procedurally generated meshes and models.

Author
Zoheb Shujauddin (zoheb.nosp@m.2424.nosp@m.@gmai.nosp@m.l.co.nosp@m.m)
Version
0.3.2
Date
2025-09-07