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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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Topics | |
| Core | |
| Resource Database | |
| Input System | |
| Render System | |
| Scene System | |
| User Object-Oriented Logic | |
| Spatial Queries | |
| Text | |
| Serialization | |
Files | |
| file | window_context_manager.hpp |
| Contains classes and functions for managing the (at present, single) window of this application. | |
Namespaces | |
| namespace | ToyMaker |
| Namespace containing all class definitions and functions related to the ToyMaker engine. | |
Classes | |
| class | ToyMaker::WindowContext |
| A class providing access to various window management methods and window event Signals. More... | |