Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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ToyMaker::StaticMeshSphereLatLong Class Reference

Mesh constructor that creates a spherical mesh using a latitude-longitude method. More...

#include <shapegen.hpp>

Inheritance diagram for ToyMaker::StaticMeshSphereLatLong:
ToyMaker::ResourceConstructor< StaticMesh, StaticMeshSphereLatLong > ToyMaker::IResourceConstructor

Static Public Member Functions

static std::string getResourceConstructorName ()
 

Private Member Functions

std::shared_ptr< IResourcecreateResource (const nlohmann::json &methodParameters) override
 Creates a resource object using the parameters specified in methodParameters.
 

Additional Inherited Members

- Public Member Functions inherited from ToyMaker::ResourceConstructor< StaticMesh, StaticMeshSphereLatLong >
std::string getResourceConstructorName_ () const override
 Gets the resource constructor type string of the constructor.
 
- Public Member Functions inherited from ToyMaker::IResourceConstructor
virtual ~IResourceConstructor ()=default
 Destroys this resource constructor (when the application is terminated.)
 
- Protected Member Functions inherited from ToyMaker::ResourceConstructor< StaticMesh, StaticMeshSphereLatLong >
 ResourceConstructor (int explicitlyInitializeMe)
 Construct a new ResourceConstructor object.
 
- Protected Member Functions inherited from ToyMaker::IResourceConstructor
 IResourceConstructor ()=default
 Construct a new IResourceConstructor object.
 
- Static Protected Member Functions inherited from ToyMaker::IResourceConstructor
template<typename TResource, typename TResourceConstructor>
static void RegisterResourceConstructor ()
 Registers this resource constructor against its respective ResourceFactory during static initialization.
 

Detailed Description

Mesh constructor that creates a spherical mesh using a latitude-longitude method.

Example:

nlohmann::json sphereLightDescription {
{"name", "sphereLight-10lat-5long"},
{"method", StaticMeshSphereLatLong::getResourceConstructorName()},
{"parameters", {
{"nLatitudes", 10},
{"nMeridians", 5}
}}
}
static std::string getResourceTypeName()
Gets the resource type string for this object.
Definition mesh.hpp:123

Member Function Documentation

◆ createResource()

std::shared_ptr< IResource > StaticMeshSphereLatLong::createResource ( const nlohmann::json & methodParameters)
overrideprivatevirtual

Creates a resource object using the parameters specified in methodParameters.

Parameters
methodParametersThe parameters used to construct an object via this constructor.
Returns
std::shared_ptr<IResource> A reference to the created resource.

Implements ToyMaker::IResourceConstructor.


The documentation for this class was generated from the following files: