Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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Topics

 Entity Component System
 
 Resource Database
 
 Signals
 

Files

file  registrator.hpp
 Contains the definition for the Registrator<T> utility class, used anywhere that automatic registration of some kind during the static initialization phase of a program is required.
 
file  util.hpp
 Contains a couple of classes not tied to any part of the engine in particular, but useful to those parts all the same.
 

Classes

class  ToyMaker::Registrator< TRegisterable >
 Helper class for registering a class at program startup. More...
 
class  ToyMaker::RangeMapperLinear
 A simple linear interpolation implementation between a fixed input and output range. More...
 

Detailed Description