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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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Topics | |
| Entity Component System | |
| Resource Database | |
| Signals | |
Files | |
| file | registrator.hpp |
| Contains the definition for the Registrator<T> utility class, used anywhere that automatic registration of some kind during the static initialization phase of a program is required. | |
| file | util.hpp |
| Contains a couple of classes not tied to any part of the engine in particular, but useful to those parts all the same. | |
Classes | |
| class | ToyMaker::Registrator< TRegisterable > |
| Helper class for registering a class at program startup. More... | |
| class | ToyMaker::RangeMapperLinear |
| A simple linear interpolation implementation between a fixed input and output range. More... | |