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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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A collection of ResourceConstructor classes responsible for loading a scene into the engine. More...
Go to the source code of this file.
Classes | |
| class | ToyMaker::SceneFromFile |
| Constructs a scene tree from a file containing its JSON description. More... | |
| class | ToyMaker::SceneFromDescription |
| Constructs a scene tree (separate from the scene tree) based on its description in JSON. More... | |
| class | ToyMaker::SceneNodeFromDescription |
| Constructs a scene node based on its description in JSON. More... | |
| class | ToyMaker::SimObjectFromDescription |
| Constructs a SimObject from its description in JSON. More... | |
| class | ToyMaker::ViewportNodeFromDescription |
| Constructs a ViewportNode from its description in JSON. More... | |
Namespaces | |
| namespace | ToyMaker |
| Namespace containing all class definitions and functions related to the ToyMaker engine. | |
A collection of ResourceConstructor classes responsible for loading a scene into the engine.