Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
|
Constructs a scene tree from a file containing its JSON description. More...
#include <scene_loading.hpp>
Static Public Member Functions | |
static std::string | getResourceConstructorName () |
The resource constructor type string associated with this constructor. | |
Private Member Functions | |
std::shared_ptr< IResource > | createResource (const nlohmann::json &methodParams) |
Creates a resource from its JSON description stored in a file at the path specified. | |
Additional Inherited Members | |
![]() | |
std::string | getResourceConstructorName_ () const override |
Gets the resource constructor type string of the constructor. | |
![]() | |
virtual | ~IResourceConstructor ()=default |
Destroys this resource constructor (when the application is terminated.) | |
![]() | |
ResourceConstructor (int explicitlyInitializeMe) | |
Construct a new ResourceConstructor object. | |
![]() | |
IResourceConstructor ()=default | |
Construct a new IResourceConstructor object. | |
![]() | |
template<typename TResource, typename TResourceConstructor> | |
static void | RegisterResourceConstructor () |
Registers this resource constructor against its respective ResourceFactory during static initialization. | |
Constructs a scene tree from a file containing its JSON description.
Its appearance in JSON might be as follows:
|
privatevirtual |
Creates a resource from its JSON description stored in a file at the path specified.
methodParams | The parameters based on which the scene should be created. |
Implements ToyMaker::IResourceConstructor.
|
inlinestatic |
The resource constructor type string associated with this constructor.