Here is a list of all documented functions with links to the class documentation for each member:
- s -
- SceneNodeCore() : ToyMaker::SceneNodeCore
- SceneNodeCore_del_() : ToyMaker::SceneNodeCore
- SceneSystem() : ToyMaker::SceneSystem
- setActiveCamera() : ToyMaker::ViewportNode
- setAttributePointers() : ToyMaker::BaseInstanceAllocator, ToyMaker::StaticMesh
- setBorder() : ToyMaker::WindowContext
- setByExtents() : ToyMaker::AxisAlignedBounds
- setCamera() : ToyMaker::RenderSet, ToyMaker::RenderSystem
- setDimensions() : ToyMaker::AxisAlignedBounds, ToyMaker::WindowContext
- setDimensionsMaximum() : ToyMaker::WindowContext
- setDimensionsMinimum() : ToyMaker::WindowContext
- setEnabled() : ToyMaker::ActionContext, ToyMaker::SceneNodeCore
- setExposure() : ToyMaker::RenderSet, ToyMaker::RenderSystem
- setFPSCap() : ToyMaker::ViewportNode
- setFullscreen() : ToyMaker::WindowContext
- setGamma() : ToyMaker::RenderSet, ToyMaker::RenderSystem
- setHidden() : ToyMaker::WindowContext
- setLocation() : Piece
- setName() : ToyMaker::SceneNodeCore
- setParentViewport() : ToyMaker::SceneNodeCore
- setPosition() : ToyMaker::AxisAlignedBounds, ToyMaker::WindowContext
- setPropagateAllowed() : ToyMaker::ActionContext
- setPrototype_() : ToyMaker::SceneNodeCore
- setRenderConfiguration() : ToyMaker::ViewportNode
- setRenderProperties() : ToyMaker::RenderSet, ToyMaker::RenderSystem
- setRenderScale() : ToyMaker::ViewportNode
- setResizeAllowed() : ToyMaker::WindowContext
- setResizeMode() : ToyMaker::ViewportNode
- setResizeType() : ToyMaker::ViewportNode
- setSkybox() : ToyMaker::RenderSet, ToyMaker::RenderSystem, ToyMaker::ViewportNode
- setSortKey() : ToyMaker::LightRenderUnit, ToyMaker::OpaqueRenderUnit
- setState() : Piece
- setTargetTexture() : ToyMaker::BaseOffscreenRenderStage
- setTargetViewport() : ToyMaker::BaseRenderStage
- setTitle() : ToyMaker::WindowContext
- setUBool() : ToyMaker::ShaderProgram
- setUFloat() : ToyMaker::ShaderProgram
- setUInt() : ToyMaker::ShaderProgram
- setUMat4() : ToyMaker::ShaderProgram
- setUniformBlock() : ToyMaker::ShaderProgram
- setup() : ToyMaker::AdditionRenderStage, ToyMaker::BaseRenderStage, ToyMaker::BlurRenderStage, ToyMaker::GeometryRenderStage, ToyMaker::LightingRenderStage, ToyMaker::ResizeRenderStage, ToyMaker::ScreenRenderStage, ToyMaker::SkyboxRenderStage, ToyMaker::TonemappingRenderStage
- setUpdateMode() : ToyMaker::ViewportNode
- setUVec2() : ToyMaker::ShaderProgram
- setUVec3() : ToyMaker::ShaderProgram
- setUVec4() : ToyMaker::ShaderProgram
- ShaderProgram() : ToyMaker::ShaderProgram
- SharesBranch() : ToyMaker::OctreeNode
- ShrinkAddress() : ToyMaker::OctreeNode
- shrinkTreeAndBecomeRoot() : ToyMaker::OctreeNode
- Signal() : ToyMaker::Signal< TArgs >
- Signal_() : ToyMaker::Signal_< TArgs >
- SignalObserver() : ToyMaker::SignalObserver< TArgs >
- SignalObserver_() : ToyMaker::SignalObserver_< TArgs >
- SignalTracker() : ToyMaker::SignalTracker
- simulationPostStep() : ToyMaker::ECSWorld
- simulationPreStep() : ToyMaker::ECSWorld
- simulationStep() : ToyMaker::ECSWorld, ToyMaker::SceneSystem
- simulationUpdate() : ToyMaker::BaseSimObjectAspect, ToyMaker::SimObject
- startPhasePlay() : GameOfUrModel
- StaticMesh() : ToyMaker::StaticMesh
- StaticMeshFromDescription() : ToyMaker::StaticMeshFromDescription
- StaticModel() : ToyMaker::StaticModel
- StaticModelFromFile() : ToyMaker::StaticModelFromFile
- stealResource() : ToyMaker::Framebuffer
- stealResources() : ToyMaker::StaticModel
- submitToRenderQueue() : ToyMaker::BaseRenderStage
- swapBuffers() : ToyMaker::WindowContext
- System() : ToyMaker::System< TSystemDerived, std::tuple< TListenedForComponents... >, std::tuple< TRequiredComponents... > >
- SystemManager() : ToyMaker::SystemManager