Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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An object containing closely related methods and data, and exposing object lifecycle and application event loops to a developer extending it. More...
#include <sim_system.hpp>
Protected Member Functions | |
SimObjectAspect (int explicitlyInitializeMe) | |
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BaseSimObjectAspect (const BaseSimObjectAspect &other)=delete | |
BaseSimObjectAspect (BaseSimObjectAspect &&other)=delete | |
SimObject & | getSimObject () |
Returns the sim object that this aspect is attached to. | |
template<typename TComponent> | |
void | addComponent (const TComponent &component) |
Adds a component of some type to the underlying entity. | |
template<typename TComponent> | |
bool | hasComponent () |
Tests whether a component of some specific type is present on the object. | |
template<typename TComponent> | |
void | updateComponent (const TComponent &component) |
Updates the value of a component belonging to this object to a new one. | |
template<typename TComponent> | |
TComponent | getComponent (const float simulationProgress=1.f) const |
Gets the value of a component belonging to this object. | |
template<typename TComponent> | |
void | removeComponent () |
Removes a component of some type belonging to the underlying SimObject. | |
void | addAspect (const nlohmann::json &jsonAspectProperties) |
Adds a new aspect to the underlying SimObject constructed based on its properties in JSON. | |
void | addAspect (const BaseSimObjectAspect &aspect) |
Adds a new aspect to the underlying SimObject copied from an already existing aspect. | |
template<typename TSimObjectAspect> | |
bool | hasAspect () const |
Tests whether an aspect of a particular type is attached to the underlying SimObject. | |
bool | hasAspect (const std::string &aspectType) const |
Tests whether an aspect of a particular type is attached to the underlying SimObject. | |
template<typename TSimObjectAspect> | |
TSimObjectAspect & | getAspect () |
Gets an aspect of a particular type belonging to the underlying SimObject. | |
BaseSimObjectAspect & | getAspect (const std::string &aspectType) |
Gets (a base class reference to) an aspect of a particular type belonging to the underlying SimObject. | |
template<typename TSimObjectAspect> | |
void | removeAspect () |
Removes an aspect from the underlying SimObject. | |
void | addOrReplaceAspect (const BaseSimObjectAspect &aspect) |
Adds or replaces an aspect on the underlying SimObject with a new aspect constructed as a copy of another. | |
void | addOrReplaceAspect (const nlohmann::json &jsonAspectProperties) |
Adds or replaces an aspect on the underlying SimObject with a new aspect constructed from its JSON description. | |
std::weak_ptr< FixedActionBinding > | declareFixedActionBinding (const std::string &context, const std::string &action, std::function< bool(const ActionData &, const ActionDefinition &)>) |
Binds some method (or any function) present on this object to an action generated by the InputManager. | |
EntityID | getEntityID () const |
Gets the ID of the ECSWorld Entity belonging to our SimObject. | |
std::weak_ptr< ECSWorld > | getWorld () const |
Gets a weak reference to the ECSWorld to which our SimObject's entity belongs. | |
Private Member Functions | |
std::string | getAspectTypeName () const override |
Returns the aspect type string associated with TSimObjectAspectDerived. | |
Static Private Member Functions | |
static void | registerSelf () |
Registers the new aspect class and its constructor with the SimSystem. | |
Static Private Attributes | |
static Registrator< SimObjectAspect< TSimObjectAspectDerived > > & | s_registrator |
The static helper class instance, responsible for making sure registerSelf() is called during the static initialization phase of the program. | |
Friends | |
class | Registrator< SimObjectAspect< TSimObjectAspectDerived > > |
class | SimObject |
Additional Inherited Members | |
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virtual | ~BaseSimObjectAspect ()=default |
Destroys this object. | |
virtual void | simulationUpdate (uint32_t simStepMillis) |
Overriding this allows an aspect to respond to simulation updates. | |
virtual void | variableUpdate (uint32_t variableStepMillis) |
Overriding this allows an aspect to respond to variable updates. | |
bool | handleAction (const ActionData &actionData, const ActionDefinition &actionDefinition) override final |
Pipes an action received from the InputManager via our SimObject to all that action's handler methods on this aspect. | |
ViewportNode & | getLocalViewport () |
Returns the closest ancestor viewport to this node, if one exists (which it should, since this shouldn't be called until this aspect is attached to an active SimObject). | |
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SignalTracker () | |
Constructs a new SignalTracker object. | |
SignalTracker (const SignalTracker &other) | |
Constructs a new SignalTracker. | |
SignalTracker & | operator= (const SignalTracker &other) |
Copy assignment operator. | |
SignalTracker (SignalTracker &&other) | |
Moves resources from another SignalTracker into this one, invalidating them from the other. | |
SignalTracker & | operator= (SignalTracker &&other) |
Moves resources from another SignalTracker into this one, destroying this tracker's resources in the process. | |
void | connect (const std::string &theirSignal, const std::string &ourObserver, SignalTracker &other) |
Method that connects one of this objects SignalObservers to another tracker's Signal. | |
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template<typename TSimObjectAspectDerived> | |
static void | registerAspect () |
Registers an implementation of an aspect with the SimSystem. | |
An object containing closely related methods and data, and exposing object lifecycle and application event loops to a developer extending it.
Each SimObjectAspect implementation represents some behaviour and/or data representing the object it is attached to.
Implementations should strive to be orthogonal to other aspects in the project. This does not mean, however, that two aspect implementations cannot be related to or dependent on each other. But they should, as far as possible, be made so that the addition of one does not require the removal of another on the same object.
Example aspect class header:
Example aspect constructor implementation:
The aspect's description in JSON:
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inlineoverrideprivatevirtual |
Returns the aspect type string associated with TSimObjectAspectDerived.
Implements ToyMaker::BaseSimObjectAspect.