|
Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
|
Stupid utility class for centering the game camera in the 3D scene on the game board object. More...
#include <ur_look_at_board.hpp>
Public Member Functions | |
| std::shared_ptr< ToyMaker::BaseSimObjectAspect > | clone () const override |
Static Public Member Functions | |
| static std::string | getSimObjectAspectTypeName () |
| static std::shared_ptr< ToyMaker::BaseSimObjectAspect > | create (const nlohmann::json &jsonAspectProperties) |
Private Member Functions | |
| void | onActivated () override |
Private Attributes | |
| glm::vec3 | mOffset { 0.f, 1.f, 2.f } |
Stupid utility class for centering the game camera in the 3D scene on the game board object.