|
Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
|
This is the complete list of members for PlayerCPURandom, including all inherited members.
| clone() const override (defined in PlayerCPURandom) | PlayerCPURandom | |
| create(const nlohmann::json &jsonAspectProperties) (defined in PlayerCPURandom) | PlayerCPURandom | static |
| getSimObjectAspectTypeName() (defined in PlayerCPURandom) | PlayerCPURandom | inlinestatic |
| mControllerPath | PlayerCPURandom | private |
| mControls | PlayerCPURandom | private |
| mObserveMovePrompted | PlayerCPURandom | private |
| mRandomDevice | PlayerCPURandom | private |
| mRandomEngine | PlayerCPURandom | private |
| onActivated() override | PlayerCPURandom | private |
| onMovePrompted(GamePhaseData phaseData) | PlayerCPURandom | private |
| PlayerCPURandom() (defined in PlayerCPURandom) | PlayerCPURandom | inline |