Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
|
The component associated with the SimSystem. More...
#include <sim_system.hpp>
Static Public Member Functions | |
static std::string | getComponentTypeName () |
Gets the component type string for this class. | |
Public Attributes | |
SimObject * | mSimObject |
Unmanaged pointer to the SimObject this is a component of. | |
The component associated with the SimSystem.
Provides a (raw, unmanaged) pointer to the SimObject it is a component of.
|
inlinestatic |
Gets the component type string for this class.