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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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The component associated with the SimSystem. More...
#include <sim_system.hpp>
Static Public Member Functions | |
| static std::string | getComponentTypeName () |
| Gets the component type string for this class. | |
Public Attributes | |
| SimObject * | mSimObject |
| Unmanaged pointer to the SimObject this is a component of. | |
The component associated with the SimSystem.
Provides a (raw, unmanaged) pointer to the SimObject it is a component of.
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inlinestatic |
Gets the component type string for this class.