Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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The component associated with the SimSystem. More...

#include <sim_system.hpp>

Static Public Member Functions

static std::string getComponentTypeName ()
 Gets the component type string for this class.
 

Public Attributes

SimObjectmSimObject
 Unmanaged pointer to the SimObject this is a component of.
 

Detailed Description

The component associated with the SimSystem.

Provides a (raw, unmanaged) pointer to the SimObject it is a component of.

See also
ECSWorld::registerComponentTypes()

Member Function Documentation

◆ getComponentTypeName()

static std::string ToyMaker::SimCore::getComponentTypeName ( )
inlinestatic

Gets the component type string for this class.

Returns
std::string The component type string for this class.

The documentation for this struct was generated from the following file: