Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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Headers relating to resources and their management for a given project. More...
#include <memory>
#include <string>
#include <vector>
#include <tuple>
#include <map>
#include <iostream>
#include <type_traits>
#include <nlohmann/json.hpp>
#include "../registrator.hpp"
Go to the source code of this file.
Classes | |
class | ToyMaker::IResource |
Base class of all Resource types. More... | |
class | ToyMaker::IResourceFactory |
A class that holds references to all constructors for a type of Resource object. More... | |
class | ToyMaker::IResourceConstructor |
A single way that a resource may be constructed. More... | |
class | ToyMaker::ResourceDatabase |
A database of all Resource types available for this project, and the various ResourceConstructors responsible for making them. More... | |
class | ToyMaker::Resource< TDerived > |
The base class for any type whose creation and storage should be managed by the ResourceDatabase. More... | |
class | ToyMaker::ResourceFactory< TResource > |
Tracks pointers to all ResourceConstructors responsible for creating a resource of one type. More... | |
class | ToyMaker::ResourceConstructor< TResource, TResourceFactoryMethod > |
An object representing one method for creating a resource of a given kind. More... | |
Namespaces | |
namespace | ToyMaker |
Namespace containing all class definitions and functions related to the ToyMaker engine. | |
Headers relating to resources and their management for a given project.
If you are reading this, then the class you are probably most interested in is ToyMaker::ResourceDatabase.