Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
|
Files | |
file | spatial_query_basic_types.hpp |
Classes and structs representing data related to the engine's spatial query system (the precursor to a full-fledged physics system). | |
file | spatial_query_math.hpp |
Geometrical, mathematical functions and related structs used to answer some simple questions about shapes situated somewhere in the world. | |
file | spatial_query_octree.hpp |
Data structures, functions, and methods relating to the hierarchical organization and representation of spatial data. | |
file | spatial_query_system.hpp |
The file containing classes related to the spatial query system, which uses simplified geometrical data and spatial indexing data structures to answer spatial queries generated by other parts of the program. | |
Classes | |
struct | ToyMaker::VolumeBase_ |
The base class of all spatial query volumes. More... | |
struct | ToyMaker::Volume< TDerived > |
struct | ToyMaker::VolumeBox |
Holds the parameters describing the spatial query volume of a simple three-dimensionsal box. More... | |
struct | ToyMaker::VolumeCapsule |
Holds the parameters describing the spatial query volume of a simple three-dimensionsal capsule (or pill, or whatever you like). More... | |
struct | ToyMaker::VolumeSphere |
Holds parameters describing a spherical spatial query volume. More... | |
struct | ToyMaker::AreaTriangle |
A set of 3 points located in the world forming a (hopefully sensible) triangle. More... | |
struct | ToyMaker::AreaCircle |
A set of numbers representing a single circle situated somewhere in the world. More... | |
struct | ToyMaker::Ray |
A set of numbers describing a ray with its source at some finite point in the world, projected in a direction for some positive length. More... | |
struct | ToyMaker::Plane |
A set of numbers describing a plane situated somewhere in the world. More... | |
struct | ToyMaker::ObjectBounds |
A component defining the true bounds of a spatially queryable object situated somewhere in the world. More... | |
class | ToyMaker::AxisAlignedBounds |
An object containing a coarse simplified representation, AABB, of spatially queryable objects. More... | |
class | ToyMaker::OctreeNode |
A single node of an octree, representing a single octant of the 8 that make up its parent region. More... | |
class | ToyMaker::Octree |
A data structure used for speeding up spatial queries about 3-dimensional objects in the scene. More... | |
class | ToyMaker::SpatialQuerySystem |
The spatial query system, an ECS System that tracks and updates spatial query data for objects in the scene, and which exposes spatial query methods. More... | |
class | ToyMaker::SpatialQuerySystem::LightBoundsComputeSystem |
A subsystem of the spatial query system responsible for tracking light volumes and recomputing their ObjectBounds accordingly. More... | |
Typedefs | |
using | ToyMaker::BoxCorner = uint8_t |
Type used to represent the name of the corner of a box. | |
Enumerations | |
enum | ToyMaker::BoxCornerSpecifier : BoxCorner { RIGHT =0x1 , TOP =0x2 , FRONT =0x4 } |
Enum values correspond to bits on a BoxCorner which help specify which side of the box on each axis is being indicated. | |
Functions | |
bool | ToyMaker::isFinite (float number) |
Tests whether a given number is finite. | |
bool | ToyMaker::isFinite (const glm::vec3 &vector) |
Tests whether a set of 3 numbers is finite. | |
bool | ToyMaker::isPositive (float number) |
Tests whether a number is positive. | |
bool | ToyMaker::isPositive (const glm::vec3 &vector) |
Tests whether a set of 3 numbers is positive. | |
bool | ToyMaker::isNonNegative (float number) |
Tests whether a number is non-negative. | |
bool | ToyMaker::isNonNegative (const glm::vec3 &vector) |
Tests whether a set of numbers is non-negative. | |
std::array< AreaTriangle, 12 > | ToyMaker::computeBoxFaceTriangles (const std::array< glm::vec3, 8 > &boxCorners) |
Generates a list of triangles making up the surface of a box situated somewhere in the world, given the coordinates of its corners. | |
std::pair< bool, glm::vec3 > | ToyMaker::computeIntersection (const Ray &ray, const Plane &plane) |
Returns a bool-vector pair, with bool indicating whether a point of intersection was found, and the vector containing the point of intersection. | |
std::pair< bool, glm::vec3 > | ToyMaker::computeIntersection (const Ray &ray, const AreaTriangle &triangle) |
Returns a bool-vector pair, with bool indicating whether a point of intersection was found, and the vector containing the point of intersection. | |
std::pair< uint8_t, std::pair< glm::vec3, glm::vec3 > > | ToyMaker::computeIntersections (const Ray &ray, const AxisAlignedBounds &axisAlignedBounds) |
Returns an unsigned int and vector-pair pair, with unsigned indicating whether any and how many points of intersection were found with the AABB, and the vector containing the points of intersection. | |
bool | ToyMaker::overlaps (const glm::vec3 &point, const AxisAlignedBounds &bounds) |
Returns an unsigned int and vector pair pair, with int indicating whether and how many points of intersection were found, and the vector containing the points of intersection. | |
bool | ToyMaker::overlaps (const Ray &ray, const AxisAlignedBounds &bounds) |
Returns whether ray overlaps with bounds . | |
bool | ToyMaker::overlaps (const AxisAlignedBounds &one, const AxisAlignedBounds &two) |
Returns whether one overlaps two . | |
bool | ToyMaker::contains (const glm::vec3 &point, const AxisAlignedBounds &bounds) |
Returns whether point is contained by bounds . | |
bool | ToyMaker::contains (const Ray &ray, const AxisAlignedBounds &bounds) |
Returns whether ray is contained by bounds . | |
bool | ToyMaker::contains (const AxisAlignedBounds &one, const AxisAlignedBounds &two) |
Returns whether one is contained by two . | |
ToyMaker::NLOHMANN_JSON_SERIALIZE_ENUM (ObjectBounds::TrueVolumeType, { {ObjectBounds::TrueVolumeType::BOX, "box"}, {ObjectBounds::TrueVolumeType::SPHERE, "sphere"}, {ObjectBounds::TrueVolumeType::CAPSULE, "capsule"}, }) inline void to_json(nlohmann | |
void | ToyMaker::from_json (const nlohmann::json &json, ObjectBounds &objectBounds) |
void | ToyMaker::to_json (nlohmann::json &json, const AxisAlignedBounds &axisAlignedBounds) |
void | ToyMaker::from_json (const nlohmann::json &json, AxisAlignedBounds &objectBounds) |
std::array< AreaTriangle, 12 > ToyMaker::computeBoxFaceTriangles | ( | const std::array< glm::vec3, 8 > & | boxCorners | ) |
Generates a list of triangles making up the surface of a box situated somewhere in the world, given the coordinates of its corners.
boxCorners | An array containing coordinates for the corners of a box located somewhere in the world. |
std::pair< bool, glm::vec3 > ToyMaker::computeIntersection | ( | const Ray & | ray, |
const AreaTriangle & | triangle ) |
Returns a bool-vector pair, with bool indicating whether a point of intersection was found, and the vector containing the point of intersection.
Returns a bool-vector pair, with bool indicating whether a point of intersection was found, and the vector containing the point of intersection.
std::pair< uint8_t, std::pair< glm::vec3, glm::vec3 > > ToyMaker::computeIntersections | ( | const Ray & | ray, |
const AxisAlignedBounds & | axisAlignedBounds ) |
Returns an unsigned int and vector-pair pair, with unsigned indicating whether any and how many points of intersection were found with the AABB, and the vector containing the points of intersection.
(if the ray "glances off" the volume, it does not count as an intersection per my implementation)
|
inline |
Tests whether a set of 3 numbers is finite.
vector | The numbers being tested. |
true | The numbers are (all) finite; |
false | One or more numbers are not finite; |
|
inline |
Tests whether a given number is finite.
number | The number being tested. |
true | The number is finite; |
false | The number is not finite; |
|
inline |
Tests whether a set of numbers is non-negative.
vector | The numbers being tested. |
true | The numbers are (all) non-negative. |
false | One or more of the numbers are negative. |
|
inline |
Tests whether a number is non-negative.
number | The number being tested. |
true | The number is non-negative; |
false | The number is negative; |
|
inline |
Tests whether a set of 3 numbers is positive.
vector | The numbers being tested. |
true | The numbers are (all) positive; |
false | One or more numbers are not positive; |
|
inline |
Tests whether a number is positive.
number | The number being tested. |
true | The number is positive; |
false | The number is not positive; |
bool ToyMaker::overlaps | ( | const glm::vec3 & | point, |
const AxisAlignedBounds & | bounds ) |
Returns an unsigned int and vector pair pair, with int indicating whether and how many points of intersection were found, and the vector containing the points of intersection.
Object bounds only supports convex shapes, and so one can expect that if a point of intersection exists, then there will be a second to go with it. (provided the ray is long enough) (and also unless the ray "glances off" the volume, which counts as no intersection per my implementation)
Returns a bool value indicating whether the ray passes through the object volume
Returns whether point
is contained by bounds
.