Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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Data structures, functions, and methods relating to the hierarchical organization and representation of spatial data. More...
#include <memory>
#include <array>
#include <algorithm>
#include <cmath>
#include "spatial_query_math.hpp"
#include "spatial_query_basic_types.hpp"
#include "core/ecs_world.hpp"
Go to the source code of this file.
Classes | |
class | ToyMaker::OctreeNode |
A single node of an octree, representing a single octant of the 8 that make up its parent region. More... | |
class | ToyMaker::Octree |
A data structure used for speeding up spatial queries about 3-dimensional objects in the scene. More... | |
Namespaces | |
namespace | ToyMaker |
Namespace containing all class definitions and functions related to the ToyMaker engine. | |
Data structures, functions, and methods relating to the hierarchical organization and representation of spatial data.