Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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spatial_query_octree.hpp File Reference

Data structures, functions, and methods relating to the hierarchical organization and representation of spatial data. More...

#include <memory>
#include <array>
#include <algorithm>
#include <cmath>
#include "spatial_query_math.hpp"
#include "spatial_query_basic_types.hpp"
#include "core/ecs_world.hpp"

Go to the source code of this file.

Classes

class  ToyMaker::OctreeNode
 A single node of an octree, representing a single octant of the 8 that make up its parent region. More...
 
class  ToyMaker::Octree
 A data structure used for speeding up spatial queries about 3-dimensional objects in the scene. More...
 

Namespaces

namespace  ToyMaker
 Namespace containing all class definitions and functions related to the ToyMaker engine.
 

Detailed Description

Data structures, functions, and methods relating to the hierarchical organization and representation of spatial data.

Author
Zoheb Shujauddin (zoheb.nosp@m.2424.nosp@m.@gmai.nosp@m.l.co.nosp@m.m)
Version
0.3.2
Date
2025-09-10