Here is a list of all documented functions with links to the class documentation for each member:
- a -
- b -
- c -
- d -
- e -
- g -
- GameOfUrModel() : GameOfUrModel
- getAllPossibleMoves() : GameOfUrModel
- getBoardMoveData() : GameOfUrModel
- getCurrentPhase() : GameOfUrModel
- getCurrentPlayer() : GameOfUrModel
- getDiceData() : GameOfUrModel
- getHouseData() : GameOfUrModel
- getIdentity() : Piece
- getLaunchMoveData() : GameOfUrModel
- getLaunchPosition() : Board
- getLaunchPositions() : Board, GameOfUrModel
- getLocation() : Piece
- getModel() : UrController, UrPlayerControls
- getMoveData() : GameOfUrModel
- getNCounters() : GameOfUrModel, Player
- getNextCellDirection() : Board, House
- getNPieces() : Player
- getOccupant() : Board, House
- getOccupantReference() : Board, House
- getOwner() : Piece
- getPiece() : GameOfUrModel, Player
- getPieceData() : GameOfUrModel
- getPlayer() : GameOfUrModel, UrPlayerControls
- getPlayerData() : GameOfUrModel
- getPrimaryRoll() : Dice
- getRegion() : Board, House
- getResult() : Dice
- getRole() : GameOfUrModel, Player
- getScore() : GameOfUrModel
- getSecondaryRoll() : Dice
- getSimObjectAspectTypeName() : BoardLocations, UrController
- getState() : Dice, Piece
- getType() : Board, House, Piece
- getUnlaunchedPieceTypes() : GameOfUrModel
- getWinner() : GameOfUrModel
- gridIndicesToBoardPoint() : BoardLocations
- h -
- i -
- l -
- m -
- o -
- p -
- r -
- s -
- u -
- v -