Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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ToyMaker::StaticMeshSphereLatLong Member List

This is the complete list of members for ToyMaker::StaticMeshSphereLatLong, including all inherited members.

createResource(const nlohmann::json &methodParameters) overrideToyMaker::StaticMeshSphereLatLongprivatevirtual
getResourceConstructorName() (defined in ToyMaker::StaticMeshSphereLatLong)ToyMaker::StaticMeshSphereLatLonginlinestatic
getResourceConstructorName_() const overrideToyMaker::ResourceConstructor< StaticMesh, StaticMeshSphereLatLong >inlinevirtual
IResourceConstructor()=defaultToyMaker::IResourceConstructorprotected
RegisterResourceConstructor()ToyMaker::IResourceConstructorprotectedstatic
registerSelf()ToyMaker::ResourceConstructor< StaticMesh, StaticMeshSphereLatLong >privatestatic
ResourceConstructor(int explicitlyInitializeMe)ToyMaker::ResourceConstructor< StaticMesh, StaticMeshSphereLatLong >inlineexplicitprotected
s_registratorToyMaker::ResourceConstructor< StaticMesh, StaticMeshSphereLatLong >inlineprivatestatic
StaticMeshSphereLatLong() (defined in ToyMaker::StaticMeshSphereLatLong)ToyMaker::StaticMeshSphereLatLonginline
~IResourceConstructor()=defaultToyMaker::IResourceConstructorvirtual