Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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A subsystem of the SceneSystem which tracks, per world, which objects have had their Placement components updated. More...
Public Member Functions | |
SceneSubworld (std::weak_ptr< ECSWorld > world) | |
Static Public Member Functions | |
static std::string | getSystemTypeName () |
Private Member Functions | |
void | onEntityUpdated (EntityID entityID) override |
A subsystem of the SceneSystem which tracks, per world, which objects have had their Placement components updated.
These objects then have their UniversalEntityIDs sent to the SceneSystem, which schedules an update to their transforms as soon as possible.
This sub-system only listens for updates on an entity's Placement component, as seen in its base class.