Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for ToyMaker::SceneSystem::SceneSubworld, including all inherited members.
getSystemTypeName() (defined in ToyMaker::SceneSystem::SceneSubworld) | ToyMaker::SceneSystem::SceneSubworld | inlinestatic |
onEntityUpdated(EntityID entityID) override (defined in ToyMaker::SceneSystem::SceneSubworld) | ToyMaker::SceneSystem::SceneSubworld | private |
SceneSubworld(std::weak_ptr< ECSWorld > world) (defined in ToyMaker::SceneSystem::SceneSubworld) | ToyMaker::SceneSystem::SceneSubworld | inlineexplicit |