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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for ToyMaker::SceneFromFile, including all inherited members.
| createResource(const nlohmann::json &methodParams) | ToyMaker::SceneFromFile | privatevirtual |
| getResourceConstructorName() | ToyMaker::SceneFromFile | inlinestatic |
| getResourceConstructorName_() const override | ToyMaker::ResourceConstructor< SimObject, SceneFromFile > | inlinevirtual |
| IResourceConstructor()=default | ToyMaker::IResourceConstructor | protected |
| RegisterResourceConstructor() | ToyMaker::IResourceConstructor | protectedstatic |
| registerSelf() | ToyMaker::ResourceConstructor< SimObject, SceneFromFile > | privatestatic |
| ResourceConstructor(int explicitlyInitializeMe) | ToyMaker::ResourceConstructor< SimObject, SceneFromFile > | inlineexplicitprotected |
| s_registrator | ToyMaker::ResourceConstructor< SimObject, SceneFromFile > | inlineprivatestatic |
| SceneFromFile() (defined in ToyMaker::SceneFromFile) | ToyMaker::SceneFromFile | inline |
| ~IResourceConstructor()=default | ToyMaker::IResourceConstructor | virtual |