Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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A material resource constructor which converts a material represented in JSON to its Material equivalent. More...
#include <material.hpp>
Public Member Functions | |
MaterialFromDescription () | |
Constructs a new MaterialFromDescription object. | |
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std::string | getResourceConstructorName_ () const override |
Gets the resource constructor type string of the constructor. | |
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virtual | ~IResourceConstructor ()=default |
Destroys this resource constructor (when the application is terminated.) | |
Static Public Member Functions | |
static std::string | getResourceConstructorName () |
The resource constructor type string associated with this object. | |
Private Member Functions | |
std::shared_ptr< IResource > | createResource (const nlohmann::json &methodParameters) override |
The method actually responsible for constructing a Material from its JSON description. | |
Additional Inherited Members | |
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ResourceConstructor (int explicitlyInitializeMe) | |
Construct a new ResourceConstructor object. | |
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IResourceConstructor ()=default | |
Construct a new IResourceConstructor object. | |
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template<typename TResource, typename TResourceConstructor> | |
static void | RegisterResourceConstructor () |
Registers this resource constructor against its respective ResourceFactory during static initialization. | |
A material resource constructor which converts a material represented in JSON to its Material equivalent.
Such a representation might look like this:
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overrideprivatevirtual |
The method actually responsible for constructing a Material from its JSON description.
methodParameters | The material's description in JSON. |
Implements ToyMaker::IResourceConstructor.
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inlinestatic |
The resource constructor type string associated with this object.