Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for ToyMaker::MaterialFromDescription, including all inherited members.
createResource(const nlohmann::json &methodParameters) override | ToyMaker::MaterialFromDescription | privatevirtual |
getResourceConstructorName() | ToyMaker::MaterialFromDescription | inlinestatic |
getResourceConstructorName_() const override | ToyMaker::ResourceConstructor< Material, MaterialFromDescription > | inlinevirtual |
IResourceConstructor()=default | ToyMaker::IResourceConstructor | protected |
MaterialFromDescription() | ToyMaker::MaterialFromDescription | inline |
RegisterResourceConstructor() | ToyMaker::IResourceConstructor | protectedstatic |
registerSelf() | ToyMaker::ResourceConstructor< Material, MaterialFromDescription > | privatestatic |
ResourceConstructor(int explicitlyInitializeMe) | ToyMaker::ResourceConstructor< Material, MaterialFromDescription > | inlineexplicitprotected |
s_registrator | ToyMaker::ResourceConstructor< Material, MaterialFromDescription > | inlineprivatestatic |
~IResourceConstructor()=default | ToyMaker::IResourceConstructor | virtual |