Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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util.hpp File Reference

Contains a couple of classes not tied to any part of the engine in particular, but useful to those parts all the same. More...

#include <glm/glm.hpp>

Go to the source code of this file.

Classes

class  ToyMaker::RangeMapperLinear
 A simple linear interpolation implementation between a fixed input and output range. More...
 

Namespaces

namespace  ToyMaker
 Namespace containing all class definitions and functions related to the ToyMaker engine.
 

Functions

glm::mat4 ToyMaker::buildModelMatrix (glm::vec4 position, glm::quat orientation, glm::vec3 scale=glm::vec3{1.f, 1.f, 1.f})
 Converts a position, orientation and scale into its model matrix equivalent.
 

Detailed Description

Contains a couple of classes not tied to any part of the engine in particular, but useful to those parts all the same.

Author
Zoheb Shujauddin (zoheb.nosp@m.2424.nosp@m.@gmai.nosp@m.l.co.nosp@m.m)
Version
0.3.2
Date
2025-09-11