Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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Contains a couple of classes not tied to any part of the engine in particular, but useful to those parts all the same. More...
#include <glm/glm.hpp>
Go to the source code of this file.
Classes | |
class | ToyMaker::RangeMapperLinear |
A simple linear interpolation implementation between a fixed input and output range. More... | |
Namespaces | |
namespace | ToyMaker |
Namespace containing all class definitions and functions related to the ToyMaker engine. | |
Functions | |
glm::mat4 | ToyMaker::buildModelMatrix (glm::vec4 position, glm::quat orientation, glm::vec3 scale=glm::vec3{1.f, 1.f, 1.f}) |
Converts a position, orientation and scale into its model matrix equivalent. | |
Contains a couple of classes not tied to any part of the engine in particular, but useful to those parts all the same.