The aspect class responsible for connecting the UI in the current scene with the game scene manager. Responds to navigation UI events with scene changes.
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| SimObjectAspect (int explicitlyInitializeMe) |
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| BaseSimObjectAspect (const BaseSimObjectAspect &other)=delete |
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| BaseSimObjectAspect (BaseSimObjectAspect &&other)=delete |
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| SimObject & | getSimObject () |
| | Returns the sim object that this aspect is attached to.
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| template<typename TComponent> |
| void | addComponent (const TComponent &component) |
| | Adds a component of some type to the underlying entity.
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| template<typename TComponent> |
| bool | hasComponent () |
| | Tests whether a component of some specific type is present on the object.
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| template<typename TComponent> |
| void | updateComponent (const TComponent &component) |
| | Updates the value of a component belonging to this object to a new one.
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| template<typename TComponent> |
| TComponent | getComponent (const float simulationProgress=1.f) const |
| | Gets the value of a component belonging to this object.
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| template<typename TComponent> |
| void | removeComponent () |
| | Removes a component of some type belonging to the underlying SimObject.
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| void | addAspect (const nlohmann::json &jsonAspectProperties) |
| | Adds a new aspect to the underlying SimObject constructed based on its properties in JSON.
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| void | addAspect (const BaseSimObjectAspect &aspect) |
| | Adds a new aspect to the underlying SimObject copied from an already existing aspect.
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| template<typename TSimObjectAspect> |
| bool | hasAspect () const |
| | Tests whether an aspect of a particular type is attached to the underlying SimObject.
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| bool | hasAspect (const std::string &aspectType) const |
| | Tests whether an aspect of a particular type is attached to the underlying SimObject.
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| template<typename TSimObjectAspect> |
| TSimObjectAspect & | getAspect () |
| | Gets an aspect of a particular type belonging to the underlying SimObject.
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| BaseSimObjectAspect & | getAspect (const std::string &aspectType) |
| | Gets (a base class reference to) an aspect of a particular type belonging to the underlying SimObject.
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| template<typename TSimObjectAspect> |
| void | removeAspect () |
| | Removes an aspect from the underlying SimObject.
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| void | addOrReplaceAspect (const BaseSimObjectAspect &aspect) |
| | Adds or replaces an aspect on the underlying SimObject with a new aspect constructed as a copy of another.
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| void | addOrReplaceAspect (const nlohmann::json &jsonAspectProperties) |
| | Adds or replaces an aspect on the underlying SimObject with a new aspect constructed from its JSON description.
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| std::weak_ptr< FixedActionBinding > | declareFixedActionBinding (const std::string &context, const std::string &action, std::function< bool(const ActionData &, const ActionDefinition &)>) |
| | Binds some method (or any function) present on this object to an action generated by the InputManager.
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| EntityID | getEntityID () const |
| | Gets the ID of the ECSWorld Entity belonging to our SimObject.
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| std::weak_ptr< ECSWorld > | getWorld () const |
| | Gets a weak reference to the ECSWorld to which our SimObject's entity belongs.
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| template<typename TSimObjectAspectDerived> |
| static void | registerAspect () |
| | Registers an implementation of an aspect with the SimSystem.
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The aspect class responsible for connecting the UI in the current scene with the game scene manager. Responds to navigation UI events with scene changes.