Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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Actions that have two axes of data. (Pointer locations, movement direction input, pitch+roll, etc.) More...
#include <input_data.hpp>
Public Attributes | |
CommonActionData | mCommonData { .mType {ActionType::TWO_AXIS} } |
Common action metadata. | |
glm::dvec2 | mValue { 0.f } |
Two float values, normalized (or not, for location states) | |
Actions that have two axes of data. (Pointer locations, movement direction input, pitch+roll, etc.)