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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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A struct containing meta-info that will be present for all types of actions. More...
#include <input_data.hpp>
Public Attributes | |
| ActionTrigger | mTriggeredBy { ActionTrigger::UPDATE } |
| The condition which caused this action to be signalled. | |
| uint32_t | mTimestamp {} |
| The time at which the action was signalled. | |
| uint32_t | mDuration { 0 } |
| Unused for now, but presumably the duration an active input has been active. | |
| bool | mActivated {false} |
| I'm not sure about this one. | |
| ActionType | mType { ActionType::BUTTON } |
| The type of value associated with this action. | |
A struct containing meta-info that will be present for all types of actions.
| bool ToyMaker::CommonActionData::mActivated {false} |
I'm not sure about this one.