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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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The transform component, which moves the vertices of a model to their world space coordinates during rendering. More...
#include <scene_components.hpp>
Static Public Member Functions | |
| static std::string | getComponentTypeName () |
| Gets the component type string for this object. | |
Public Attributes | |
| glm::mat4 | mModelMatrix {1.f} |
| The actual currently cached model matrix for this entity. | |
The transform component, which moves the vertices of a model to their world space coordinates during rendering.
Computed based on the parameters specified in the placement component along with transforms of objects higher up in the scene hierarchy.
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inlinestatic |
Gets the component type string for this object.