Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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ToyMaker::ThreeAxisActionData Struct Reference

Actions described by 3 axes (I can't think of any examples for this) More...

#include <input_data.hpp>

Public Attributes

CommonActionData mCommonData { .mType{ActionType::THREE_AXIS} }
 Common action metadata.
 
glm::dvec3 mValue { 0.f }
 Three float values, normalized (or not, for values representing location)
 

Detailed Description

Actions described by 3 axes (I can't think of any examples for this)


The documentation for this struct was generated from the following file: