Game of Ur
0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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Todo List
Member
GameScoreData::mPlayerOneCounters
Make naming of
Player
A and B consistent.
Member
GameScoreData::mPlayerTwoCounters
Make naming of
Player
A and B consistent.
Member
House::canMove
(const
Piece
&gamePiece) const
We shouldn't need
Piece
here, just
PieceIdentity
should do.
Member
Player::getPiece
(
PieceTypeID
pieceType)
Why did I make this a pointer in the first place? I forget.
Member
Player::mPieces
Once again, why did these need to be pointers?
Generated on Sun Nov 30 2025 06:31:29 for Game of Ur by
1.13.2