Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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Todo List
Member GameScoreData::mPlayerOneCounters
Make naming of Player A and B consistent.
Member GameScoreData::mPlayerTwoCounters
Make naming of Player A and B consistent.
Member House::canMove (const Piece &gamePiece) const
We shouldn't need Piece here, just PieceIdentity should do.
Member Player::getPiece (PieceTypeID pieceType)
Why did I make this a pointer in the first place? I forget.
Member Player::mPieces
Once again, why did these need to be pointers?