Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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A file containing render stage related classes, this engine's representation of a single "step" in a graphics pipeline. More...
#include <string>
#include <map>
#include <queue>
#include <SDL2/SDL.h>
#include "texture.hpp"
#include "shader_program.hpp"
#include "framebuffer.hpp"
#include "mesh.hpp"
#include "material.hpp"
#include "instance.hpp"
#include "model.hpp"
#include "light.hpp"
#include "util.hpp"
Go to the source code of this file.
Classes | |
struct | ToyMaker::OpaqueRenderUnit |
An object representing a single opaque mesh-material pair, to be rendered this frame. More... | |
struct | ToyMaker::LightRenderUnit |
Contains the model matrix, mesh, and light emission for a single light object being rendered this frame. More... | |
class | ToyMaker::BaseRenderStage |
Represents a single render stage or a render step that applies to the default (window) framebuffer. More... | |
class | ToyMaker::BaseOffscreenRenderStage |
Base class for render stages which render to an offscreen buffer. More... | |
class | ToyMaker::GeometryRenderStage |
Render step responsible for translating mesh-material data into geometry buffers. More... | |
class | ToyMaker::LightingRenderStage |
Render stage which takes geometry buffers and scene lights as inputs, and produces a lit scene as output. More... | |
class | ToyMaker::BlurRenderStage |
Multipurpose render stage which at present is used to compute a simple bloom effect from a scene's "brightCutoff" texture. More... | |
class | ToyMaker::SkyboxRenderStage |
Uses a skybox texture (i.e a texture with a supported cubemap format) to render a skybox behind geometry in the scene. More... | |
class | ToyMaker::TonemappingRenderStage |
Takes lit scene (with bloom if it's used), and produces a tonemapped and gamma corrected version of the scene. More... | |
class | ToyMaker::AdditionRenderStage |
Stage responsible for combining multiple textures together. More... | |
class | ToyMaker::ScreenRenderStage |
Render stage responsible for rendering any texture attached as source to the screen. More... | |
class | ToyMaker::ResizeRenderStage |
Render stage responsible for resizing a texture to its final intended resolution. More... | |
Namespaces | |
namespace | ToyMaker |
Namespace containing all class definitions and functions related to the ToyMaker engine. | |
A file containing render stage related classes, this engine's representation of a single "step" in a graphics pipeline.