Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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Contains the definition for the Registrator<T> utility class, used anywhere that automatic registration of some kind during the static initialization phase of a program is required. More...
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Classes | |
class | ToyMaker::Registrator< TRegisterable > |
Helper class for registering a class at program startup. More... | |
Namespaces | |
namespace | ToyMaker |
Namespace containing all class definitions and functions related to the ToyMaker engine. | |
Contains the definition for the Registrator<T> utility class, used anywhere that automatic registration of some kind during the static initialization phase of a program is required.