Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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Functions related to rendering materials. More...
#include <vector>
#include <string>
#include <map>
#include <queue>
#include <GL/glew.h>
#include "texture.hpp"
#include "core/resource_database.hpp"
Go to the source code of this file.
Classes | |
class | ToyMaker::Material |
A collection of key value pairs used to control the behaviour of the rendering system when rendering a single "object.". More... | |
class | ToyMaker::MaterialFromDescription |
A material resource constructor which converts a material represented in JSON to its Material equivalent. More... | |
Namespaces | |
namespace | ToyMaker |
Namespace containing all class definitions and functions related to the ToyMaker engine. | |
Functions related to rendering materials.
A material is a collection of key value pairs that relate to the rendering system in some way, where each element is some string-type pair declared by the rendering system at the start of the application.