Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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#include <string>
#include <map>
#include <queue>
#include <memory>
#include <nlohmann/json.hpp>
#include <SDL2/SDL.h>
#include "input_data.hpp"
Go to the source code of this file.
Classes | |
class | ToyMaker::InputManager |
The class that acts as the main interface between the rest of the project and the input system. More... | |
class | ToyMaker::IActionHandler |
Class interface for systems that wish to be notified when action events occur in an action context. More... | |
class | ToyMaker::ActionContext |
A container for actions that make sense within a given context. More... | |
class | ToyMaker::ActionDispatch |
An object responsible for tracking action listeners for a given project. More... | |
Namespaces | |
namespace | ToyMaker |
Namespace containing all class definitions and functions related to the ToyMaker engine. | |
The input system, in a nutshell, breaks up all inputs from every source into their constituent single axis values. Each such value is then remapped to one axis of one action.